Dragonlance - Preludes 1 Vol 3 - Brothers Majere, DragonLance, Dragon Lance

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DragonLance Preludes
Volume three
Brothers Majere
written by
Kevin Stein
PDF by Ashamael
ACKNOWLEDGEMENTS
I would like to thank the following people for their indispensable aid:
Margaret Weis, the Queen of Darkness, whose teachings and advice are
like a much-needed chocolate-covered cattle prod.
Barbara Peekner, my agent, a mysterious voice at the end of the phone.
My friends and other strangers, for encouragement and support.
To Bertram, Library of Palanthas
From Dalamar, Tower of High Sorcery, Palanthas
Greetings,
First, sir, allow me to offer my apologies for startling you and the
young scribe when we encountered each other in the great library. I am
so accustomed to traveling the paths of sorcery that I forget others
are not used to my sudden appearances. I trust that the young scribe
is, by now, fully recovered from his unfortunate tumble down the
stairs.
My messenger (I hope you are not too put off by its rather ghastly
appearance) holds in its "hand" the manuscript which you requested. The
material of which I spoke—i.e., a collection of notations written by
Raistlin Majere himself concerning his early life—cannot, I am afraid,
be delivered to the library. In accordance with his secretive nature,
the Shalafi had cast spells of confusion over his books. These spells
would not only make it difficult for you to read the books, Bertram,
but might actually cause you serious harm.
I have taken it upon myself, therefore, to rewrite the account. All
information is complete and accurate to detail as far as I was able to
determine from Raistlin's notes and Caramon Majere's memory. I searched
for the ken-der, .Earwig Lockpicker, who was also a companion during
several adventures, but I was unable to find him. (Needless to say, I
did not look very hard!)
The material is divided into two parts. The first and shorter of the
pieces is titled "Raistlin and the Knight of Solamnia." This piece is
important in that it provides us with information on the kender.
Earwig, and how he came to join up with the twins. The story concerns
the Shalafi's encounter with a stiff-necked knight, whose pride very
nearly gets them all killed. (Considering our current good relations
with the knights, you might think twice before publishing this story in
Solamnia.)
The second story, which I have titled "Brothers Ma-, jere," is
interesting for a number of reasons, particularly for the account of
the mysterious and fascinating personage met by the twins. As you know,
there has been considerable discussion among the scholars of the land
concerning this "demi-god." Is he real, or is he merely a creature of
legend and myth? I remember discussing the subject with Raistlin, and I
wondered at the time at the Shalifi's knowing smile. True to form, he
never told me that he knew, firsthand, the truth about "Bast."
That Raistlin was interested in Bast himself is best indicated by the
fact that he went out of his way to collect other tales concerning the
dark-skinned "thief." These can be forwarded to you when I have time to
break the spells guarding them.
Next, about your request for information regarding the chronological
order of the stories in your collection, I offer you the following for
your records. (The information is based both on my notes and on
discussions with Caramon Majere.)
After the separation of the Companions at the Inn of the Last Home,
Raistlin and Caramon left immediately on their journey to the Tower of
High Sorcery. Raistlin took the test, with results that have now become
legend/
The twins then wandered in the magical Wayreth Forest for perhaps as
long as a month before being allowed
to leave. It is during this period of time that popular myth would have
us believe Raistlin encountered the strange woman who would, unbeknowst
to the Shalafi, bear him a child.3 (By the way, in regard to this
rumor, I can give you no information. The stories about this liaison
did not begin to circulate until several years after Raistlin's death.
I find nothing in his notes pertaining to such a liaison.)
Upon escaping Wayreth Forest, the twins returned to Solace, where
Raistlin spent several months seeking a cure for his malady. He studied
and became expert in the sciences of alchemy and herbal lore and gained
greatly in knowledge that would serve him all of his life.
Unfortunately, his efforts failed to improve his health. Funds running
low, the brothers were forced to leave Solace to seek their fortunes.
Caramon recalls that they intended to cross New Sea, but he is unclear
as to why they were traveling to such wild and dangerous lands. Perhaps
he himself did not know. Marginal notes in one of the Shalafi's alchemy
texts indicate that Raistlin may have been continuing his search for
some magical life-giving elixir.
During this time, Raistlin was also hunting for a true cleric. I
venture to speculate that he was not seeking one out of a high-minded
search for truth, but—again—in hopes that he would find someone to heal
him. (It is, however, interesting to note that, four years later, when
he meets Goldmoon, he tells her that her healing powers will not help
him. What happened to him in that intervening time period to teach him
this harsh lesson? Perhaps, in further explorations through his texts,
we will discover the answer.)
Undoubtedly it is due to his bitter disappointment in being unable to
find a true cleric that he continues to ferret out and expose
charlatans. One of these is the infamous fraud of Larnish {mentioned
briefly in this volume). It is shortly after this encounter that
Raistlin and Caramon met the Knight of Solamnia and rid Death's Keep of
its curse. Continuing on their way to New Sea, they enter Mereklar.
This adventure is not the end of the brothers' journey-ings. They would
travel another four years before the outbreak of the War of the Lance.
My teaching, as well as the work involved in being Head of the Order of
Black Robes, leaves me little time to pursue my research but,
hopefully, at some later date, I will be able to decipher the remainder
of the Shalafi's notes. Like you, Bertram, I must admit that I find the
subject fascinating.
My Shalafi was undoubtedly the most skilled and powerful wizard who has
ever lived. I am pleased that you are setting down the true facts
concerning his life. It is my profound hope that future generations
will remember and honor the tragedy and ultimate triumph of Raistlin
Majere.
I hope that this is helpful to you. I trust the messenger will deliver
it to you safely. (If he leaves any slime on the parchment, you may
remove it with a solution of lemon water and vinegar.)
Please extend my greetings and respect to Aslinus.
The boy looked up from his play to see two strangers, standing at the
crossroads, reading the sign. Keeping his eyes on them, the boy
continued what he was doing—sailing a makeshift boat in a puddle. But
when the larger and stronger of the two men—a warrior, by the number of
weapons he carried—ripped the parchment off the post, the boy left the
boat to sink slowly into the muddy water. Hidden by a scraggly shrub,
the boy crept close to listen.
"Hey, Raist, look at this!" yelled the big man to the other, who stood
only a few feet away.
The boy stared at this second man with intense interest. The child had
never seen a mage before, he'd only heard about them in tales. He had
no trouble recognizing a wizard, however, by his outlandish robes—their
color red as blood—the mysterious pouches and feathered amulets that
hung from the mage's simple rope belt, and a black wooden staff on
which he leaned when he walked.
"Stop bellowing! I'm not deaf. What have you found?" the mage spoke
irritably.
"It says . . . here, you read it." The warrior handecT over the notice.
He watched as the mage studied it. "Well, what do you think? Unless, of
course, it's outdated."
"This posting is recent. The parchment's not even weatherworn yet."
"Oh, yeah. So maybe this is what we're looking for, huh?"
"Fee negotiable." The mage frowned. "Still, that's better than nothing.
The reward we earned for ending the curse of Death's Keep is nearly
gone. We'll never be able to cross New Sea unless we have the means to
hire a boat." He rolled up the parchment and thrust it in the sleeves
of his robes.
The warrior sighed. "Another night sleeping on the ground?"
"We need to carefully conserve what little money we have."
"I guess. I could sure use a mug of ale, though."
"I've no doubt," said the mage sourly.
"You ever heard of this Mereklar place?" asked the warrior after a
pause.
"No, have you?"
"Nope."
The mage looked from the signpost to the road it indicated. The road
was muddy and overgrown with grass and weeds.
"It doesn't look as if many people have heard of it. I—"
"Whew! Here you are! Finally!"
The boy heard someone gasping in relief. Peering around the hedge, he
saw a person, smaller in stature than the other two, pumping up the
road as fast as his orange-stockinged legs would carry him.
A kender! recognized the boy and immediately clasped fast in his hand
all his worldly possessions, which consisted of a half-eaten apple that
had been lunch and a small, broken knife used for whittling boats.
Perhaps the branches of the bush rustled when the boy moved, because he
was astonished and alarmed to see the mage suddenly turn his head and
cast a piercing glance into the shrubs that concealed him. The boy
froze. He'd never seen a face like that, not even in a dream. The
mage's skin had a gold cast to it, and his eyes were golden, the pupils
shaped like hourglasses.
Fortunately for the boy, the kender began to talk again.
"I thought I'd never catch up with you two! You left me behind by
mistake. Why didn't you guys tell me you were taking off in the middle
of the night? If I hadn't woken up and seen you two sneaking past my
door, carrying your packs, I never would have known which way you were
going! As it was, I had to take a moment to gather up all my things and
then I had a dreadful time keeping up and once I lost you, but I have a
special device that I use for finding my way and it showed me which
path you took. Do you want to see it?" The kender began to fumble
through innumerable pouches, spilling out various articles and objects
into the street. "It's in here, somewhere. . . ."
The warrior exchanged a long-suffering glance with the mage. "Uh, no,
that's all right, Earmite— "
"Earwig!" corrected the kender indignantly.
"Uh, yeah. Sorry. Earwig Nosepicker, isn't it?"
"Lockpicker!" The kender jabbed the forked stick he was carrying into
the ground for emphasis. "Lockpicker. A highly honored name among—"
"Come, Caramon," said the mage in a voice that would have chilled
boiling water. "We must be going."
"Where are we headed?" asked the kender, cheerfully falling into step.
The mage came to a halt and fixed the kender with his strange eyes.
"We aren't headed anywhere."
The boy thought that anyone but a kender would have curled up and sunk
into the ground under the mage's baleful stare. But the kender just
gazed up at him solemnly.
"Oh, but you need me, Raistlin. You really do. Wasn't I a help to you
in solving the mystery of Death's Keep? I was. You said so yourself. I
gave you the clue that made you think the maiden was the reason for the
curse. And Caramon never would have found his favorite dagger if it
hadn't been for me—"
"I never would have lost it, if it hadn't been for you," muttered the
warrior.
"And then Tasslehoff told me— You remember my cousin, Tasslehoff
Burrfoot? Anyway, he told me that you always took him with you on your
adventures and that he was always getting you out of trouble and since
he's not around you should take me to do the same thing. And 1 can tell
you lots of interesting stories, like the one about Dizzy Longtongue
and the minotaur—"
"Enough!" The mage pulled his cowl farther down over his head, as if
the cloth could shut out the monologue.
"Ah, let him come along, Raist," said the warrior. "It'd be company for
us. You know we get bored, just talking to each other."
"I know I get bored just talking to you, my brother. But I do not think
the situation will be alleviated by taking on a kender!"
The mage started off down the road, leaning heavily on his staff and
walking slowly, as if he had just been through a recent illness.
"What did he say?" the kender asked, coming to walk beside the warrior.
"I'm not sure," said the warrior, shaking his head. "But I don't think
it was a compliment."
"Oh, well," said the kender, twirling his forked stick in the air until
it made a shrill, whistling sound. "I'm not much used to compliments
anyway. Where did you say we were going?"
"Mereklar."
"Mereklar. Never heard of it," stated the kender happily.
The boy saw the three well on their way before he ran to an old,
dilapidated inn that huddled in the woods near the crossroads. A man
sat at a table, an untasted drink in his hand.
The boy went up to the man and told what he had seen.
"A warrior, a mage, and a kender. All three heading for Mereklar. And
now that I've done what you wanted, where's my money?" the child
demanded boldly. "You promised."
The man asked a few questions, wanting to know what color robes the
mage was wearing and if the warrior appeared to be very old and battle-
hardened.
"No," said the boy, considering. "He's only about the age of my big
brother. Twenty or so if he's a day. But his weapons seemed well used.
I don't think you'll pick him off so easily."
of pipes—a haunting, eerie sound that reminded him of a time of
everlasting pain, a time of torture and torment. Propping himself up on
weak elbows from his red, tattered sleeping roll, he stared into the
embers of the fire.
The dying coals only served to remind Raistlin of his ill health. How
long had it been since he took the test? How much time had passed since
the wizards in the Tower of High Sorcery had demanded this sacrifice in
return for his magic? Months. Only months. Yet it seemed to him that
he'd been suffering like this all his life.
Lying back down, Raistlin lifted his hands up in front
of his face, examining the bones, veins, and sinews, barely discernible
in the dimly lit grove. The firelight gave his flesh an unearthly
reddish tinge, reflecting off his golden skin—the gold skin he had
earned in his gambit for personal power, gold skin he had earned
fighting for his life.
Smiling grimly, Raistlin clenched his hand into a fist. He'd won. He'd
been victorious. He had defeated them all.
But his moment of triumph was short-lived. He began to cough
uncontrollably, the spasms shaking and convulsing him like a battered
puppet.
The pipes played on while Raistlin managed to catch his breath. He
fumbled at his waist to find a small burlap bag filled with herbs.
Holding this over his nose and mouth, he breathed the sickly sweet
scent of crushed leaves and boiled twigs. The spasms eased, and
Raistlin dared let himself hope that this time he'd found a cure. He
refused to believe he would be this feeble all of his life.
The herbs left a bitter taste on his lips. He stashed the pungent bag
away in a purse under his cloth belt, which was a darker red than the
rest of his robes from constant use and wear. He didn't look for the
blood that was beginning to slowly dry on the medicine pouch. He knew
it would be there.
Breathing slowly, Raistlin forced himself to relax. His eyes closed. He
imagined the many and varied lines of power running through his life—
the glowing, golden weave of threads of his magic, his mind, his soul.
He held his life in his hands. He was the master of his own destiny.
Raistlin listened to the pipes again. They did not play the eerie,
unnatural music he thought he had heard upon waking—the music of the
dark elf, the music he dreamed about in his worst nightmares since his
indoctrination
into the higher orders of sorcery. Instead it was the shrill, lively
music of an inconsiderate kender.
Throwing off the heavy blankets piled on top of him, Raistlin shivered
in the cold evening air. He clutched his staff with hands eager to feel
the smooth wood once again safely in their grip, and pulled himself
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