Dresden Files RPG - Core Vol 1 - Your Story (Preorder), Dresden Files RPG

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N
Te Desden Fies
R O L E P L A Y I N G • G A M E
O
P
Q
R
S
T
U
V
W
X
Y
Volume One: Your Sory
He
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OPEN GAME LICENSE Version 1.0a
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Open Game License v 1.0
© 2000, Wizards of the Coast, Inc.
Fudge System 1995 version
© 1992-1995 by Stefan O’Sullivan, ©
2005 by Grey Ghost Press, Inc.; Author Stefan O’Sullivan.
FATE (Fantastic Adventures in Tabletop Entertainment)
© 2003 by
Evil Hat Productions LLC; Authors Robert Donoghue and Fred
Hicks.
Spirit of the Century
© 2006, Evil Hat Productions LLC. Authors
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A
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E
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I
Any material found in this book which is not directly taken from the
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J
he Dresden Files Roleplaying Game: Volume 1: Your Story
and
he
Dresden Files Roleplaying Game: Volume 2: Our World
© 2010, Evil
Hat Productions LLC.
Based on the original works in
he
Dresden Files
series by Jim Butcher
as published by the Roc imprint of Penguin Group (USA) Inc.
Arranged through the author’s agent: Jennifer Jackson, Donald
Maass Literary Agency.
he Dresden Files
, all of
he Dresden Files
book titles, all of the characters, descriptions, and plots from
he
Dresden Files
books and stories, and all quoted material from
he
Dresden Files
books are ©2000-2010 Jim Butcher.
K
L
Some art within is ©2008-2010 and used with permisson of the
Dabel Brothers Productions LLC.
Hmm... Not as bad as the Accords themselves, but still pretty heady stuff, William.
M
N
Cedits
O
Bsed on Te Desden Fies
Boks by Jim Butcer
Payeters &
Profeaders
BLAZERS
Tina Adams, Johnathan E. Angel, homas
Bates, Dane Black, Morgan Collins, Mike
Daugherty, Chris Demink, Aaron Enriquez,
Ashwath Ganesan, Aphrodite Lagios, Lydia Leong,
Joe McKeon, Brad McMillan, Janine Reed,
Jenna Sparks, Jeremy Tidwell, Vandi Williams
BLEEDERS
Christopher Acker, Margaret Acker, Scott Acker, Jon
Ames, Rick Anderson, Lesley Barnes, Frankie Bates,
Joseph Beam, Michael Beam, Robert Bohl, Daniel Bowden,
Tom Boyce, Mick Bradley, Wallace Cady, Laurie Cason,
Joanna Charambura, Dave Cleaver, Nacho Cuellar, James
Deykes, Carlos Díaz, Mario Dongu, John Donoghue,
Chris Douglas, Rich Flynn, Micheal Frantz, Cindy
Freeman, Roland Freeman, Veronica Garcia, Hector
Garcidueñas, Sylvia Grove, Carol Hardy, Chris Heim,
Ryan Holdbrooks, Tom Horn, Zach Hunt, Gilbert Isla,
Shane Ivey , Jef Johnsen, Shihea Johnsen, Bart Jones,
Dan Jones, Rick Jones, Clay Karwan, James Khol, Mark
Kinney, Michael Langley, Kenneth Lavender, René López,
Paul Luzbetek, Jason Manion, Jarys Maragopoulos, Max
Massey, homas Mazorlig, Jose Melgarejo, Kati Melgarejo,
Chris Miller, Erica Miller, David Moore, Erin Moore,
Rick Neal, Brandy Nederlander, Josh Nef, Vic Norris,
Devin O’Keefe , Michael Parker, Oscar Pola, Shaun Ray,
Fera Reimer, Sandy Schumann, Kieran Schumann, Clint
Staples, Penny Staples, Vickie Staples, Joshua M. Stone,
Tali Teichman, Jorge Valdez, Russ Wallace, Phil Walton,
Rachel Walton, Jeramy Ware, Katie Ware, Lee Weaver,
Andrew Weaver, Jill Wetzel, Michael Wheeles, Jared
White, David Wilcox, Todd Woodall, Michelle Yancey
BURNERS
Ben Alcorn, Dawn Antoline, Lynn Barnetto, Nick Beach,
Alan Bean, Dan Berg, Nicholas Berry, Will Berry, Anna
Breig, Dardrae Breig, Kaylina Breig, Marvin Breig,
Ryan Breig, James Carpio, Stacey Chancellor, Brendan
Conway, Kait & Kyle Cottengim, Emerson Daly, Randy
Davenport, Jim DelRosso, Matt Doernhoefer, Brian
Dorion, Scott Dorward, Jared Edens, Rick Ewing, Clint
Felker, Phil Florian, Kevan Forbes, Jason Freeman,
Jessica Friend, Jim Friend, Jim Gardner, Zac Gibson,
Laura “Red” Gierach, Matt Glover, Judd M. Goswick,
Viktor Haag, Jerrod Hall, Kent Hamilton, Josh Harrison,
Shaun Hayworth, Kristin Hayworth, Kaisa Hirvonen,
Eric Hontz, Brenda Hovdenes, Justin Hovdenes, Ryan
Hupp, Joseph Kerstetter, Kristi Kerstetter, Sean Kessler,
Dawn Kessler, Shoshana Kessock, Rainer Koreasalo,
Kari Koukka, Teuvo Kovanen, Samara Laufer, Brandon
Lemos, Ian Lim, Travis Lindquist, Jabe Lawdonski, Brian
J Martin, Catriona Mcbride, Shane McCarthy, Louisa
McGuinness, Seana McGuinness, Heikki Meriläinen,
Alicia Middlebrook, Warren Morrison, James Nicoll, Sean
Nittner, Friend Olsen, Robin Poole, Justin Reyes, Mike
Resner, Tate Ricker, W. Adam Rinehart, Sami Ropponen,
Benjamin Rose, Matt Sanderson, Tomi Sarkkinen, Ginny
& Bob Schauer, Dan Shulsinger, Rohan Smith, Kyle Tracy,
Lou Umile, Henry Wang, Paul Wilson, Nancy Wolfberg,
Erik Woodbury, Chris Young, Craig Young, Curtis Young
BURSTERS
Autumn Armstrong-Berg, Eric Berg, Chandra
Blair, Sean Cowen, Doug Laedtke, Ian Laedtke,
John Hawkins, Heather Heim, Rob Heim, Erik Jordan,
Leif Park Jordan, Gary Lewis, Michael Matlock, Brian
Morgan, Christina Mullins, Morrie Mullins, Chris
Richeson, Brian Smith, Tara Turney, Jae Walker
SECRET WEAPON
Priscilla Spencer
IT’S HIS FAULT
Matthew Gandy
P
Lead Sytem Developer
Leonard Balsera
Q
Lead Seting Developer
Chad Underkoler
Lead Project Developer
Ryan Macklin
R
Managing Edior
Amanda Valentine
S
Auhors
Leonard Balsera, Jim Butcher, Genevieve Cogman,
Rob Donoghue, Fred Hicks, Kenneth Hite, Ryan Macklin,
Chad Underkoler, and Clark Valentine
T
Assitant Ediors
Adam Dray, Ryan Macklin, and Chad Underkoler
U
Artits
Toren Atkinson, Talon Dunning, Melissa Gay, Ed Northcott,
Jennifer Rodgers, Chad Sergesketter, David Seidman,
Priscilla Spencer, Christian N. St. Pierre, and Ardian Syaf
V
Thanks
Rob and Fred would like to thank their wives, without whom none of this would be
possible, and Jennifer Jackson and Michael Curry who helped make the possibility into
a reality. Lenny would like to thank: his two main internal playtesters, Dane Black and
homas Bates, for helping him with some inal kinks; the rest of the team, for shouldering
him through trials; Bridget and Samantha, for general moral support; and the Burton
Foundation gang (Cole, Willem, Brandt, and Andi), without whom the system used
for this game would not exist. Ryan would like to thank his irst gaming group, Sasha,
Frank & John, for introducing him to this great hobby. Chad would like to thank Fred
for hooking him on the DF crack, and Priscilla for deeply geeky setting kow-tows. Clark
would like to thank Jess and Allandaros for some translation and insight, his kids for
putting up with the insanity that took over the house for a while, and Rob and Fred for
the opportunity to work on a project like this. Amanda would like to thank Fred for
giving her the chance to work on this, Clark for dealing so well with a stressed out wife
who is also his editor, her kids for usually listening to “Mommy’s working right now,” and
the whole gang for making this crazy project a truly amazing experience—it’s been fun!
But most of all we’d like to thank Jim for his trust, conidence, and support over the
last several years, and for sharing the landscape of his wonderfully demented mind
with us all.
W
X
Y
Z
Tabe of Conents
A
Cedits
3
hreats to a City 31
Making hemes and hreats
for Your City 31
Getting the High-Level View 33
Someone Cares About the
City
Finish Up Your Character 65
Skills
B
65
Tabe of
Conents 4
Introduction 7
Stunts and Powers
66
Final Refresh Level,
Fate Points, Stress, &
Consequences 68
Conclusion 68
Quick Character Creation 68
Minimal Preparation
C
- Chaper One -
Harry’s World
33
Mortal Response to the
Supernatural
35
Harry’s World 10
Maxims of the Dresdenverse 10
What’s Out here?
Locations in Your City
37
69
D
Getting Ideas
37
On-the-Fly Character
Creation
13
Recurring Locations
39
69
Current Situation
14
Locations and
the Supernatural
- Chaper Fie -
Typs &
Tempaes
- Chaper Two -
Te Bsics
39
hemes and hreats of
Locations 40
Bringing It Together 40
People in Your City 41
High Concept 41
Motivation 42
Faces of Locations 42
Faces of hemes and hreats 44
Tying Characters Together 44
he Protagonists 45
Finalize Your City 46
Wrapping It Up 48
Non-City Games 48
On-he-Fly City Creation 49
E
Here’s the Deal 16
hings You Should Have 16
Dealing With the Dice 16
What Are Fudge Dice? 16
he Ladder
Let’s Get Cooking 72
Pure Mortal 73
Champion of God 73
Changeling 74
Emissary of Power 75
Focused Practitioner 76
Knight of a Faerie Court 78
Lycanthrope
16
F
Rolling the Dice
17
Diiculty
17
What’s On Your Character
Sheet 17
Skills 18
Aspects 18
Mortal Stunts 18
Supernatural Powers 19
Fate Points 19
Refreshing Fate Points 20
Earning New Fate Points
During Play
79
G
Minor Talent
80
Red Court Infected
80
Sorcerer
81
True Believer
82
H
Were-Form
82
- Chaper For -
Characer
Cetion
White Court Vampire
84
White Court Virgin
85
Wizard
86
I
21
Character Creation Is Play 52
Your Character Idea
- Chaper Six -
Adancement
…And Of You Go
22
52
Choose a Template
53
- Chaper Thee -
Ciy Cetion
High Concept
54
Change Happens 88
Milestones & Characters 88
Minor Milestone 88
Signiicant Milestone 89
Major Milestone 90
Changing the Defaults 91
Mid-Session Power
Upgrades 91
Advancing Cities 93
hemes 93
hreats 94
Locations 94
Faces and Other NPCs 95
J
Trouble
55
he Living City
24
Names
58
So What Do We Do?
24
he Phases
58
Getting Ready to Make Your
City 25
Choose Your City 26
Familiarize and Discuss 26
Researching Your City 26
he Vancouver Method 28
Coming to a Consensus 28
Intentional Inaccuracies 30
A City Full Of Problems 30
hemes of a City
Where Did You Come
From?
59
K
What Shaped You?
59
What Was Your First
Adventure?
60
Whose Path Have You
Crossed?
61
L
30
Who Else’s Path Have You
Crossed?
63
M
N
O
- Chaper Seen -
Aspects
- Chaper Ten -
Supentral
Powers
What are Powers?
he Laws of Magic
232
Breaking the Laws of
Magic
What Are Aspects?
98
232
he First Law
235
Using Aspects
98
158
he Second Law
237
P
Invoking Aspects
98
Creature Features
162
he hird Law
238
Compelling Aspects
100
Faerie Magic
166
he Fourth Law
240
Interacting With Other
Aspects 105
Invoking Other Aspects 106
Compelling Other Aspects 107
Creating Character Aspects 108
“Positive” Vs. “Negative”
Aspects 109
Situation Vs. Story 110
Heating hings Up 111
Getting on the Same Page 112
Creating and Discovering
Aspects in Play
Items of Power
167
he Fifth Law
241
Minor Abilities
169
he Sixth Law
243
Q
Nevernever Powers
170
he Seventh Law
244
Psychic Abilities
172
Shapeshifting
174
- Chaper Thireen -
Spelating
Speed
178
Spellcraft
179
R
he Art of the Spell 248
Evocation 249
Inherent Limitations 250
How to Do It 250
What You Can Do With It251
Elements 253
Gathering Power 255
Controlling Power 256
Focus Items 256
Backlash & Fallout 256
Rote Spells 257
Other Parameters 258
haumaturgy 261
Inherent Limitations 261
How to Do It 262
What You Can Do With It262
Determining Complexity 264
Preparation 266
Adjudicating Preparation 268
Casting the Spell 270
Using Help 272
Types of haumaturgy 272
Sponsored Magic 287
Inherent Limitations 287
How To Do It 288
What You Can Do With It288
he Sponsor’s Agenda 289
Types of Sponsored Magic 290
Examples of Magic 293
Example Evocation Spells 293
Example haumaturgy
Spells 296
Example Focus Items 301
Example Enchanted Items 303
Example Potions
Strength
183
Toughness
184
True Faith
187
Vampirism
188
S
113
- Chaper Eeen -
Paying Te Gme
Taking Action 192
Non-conlict Actions 192
Simple Actions 192
Contests 193
Assessments 195
Conlicts 197
Running Conlicts 197
Social Conlicts 215
Mental Conlicts 217
Additional Advice for Social
and Mental Conlicts 219
Recovering from Conlicts 220
Guessing Aspects
113
Temporary Aspects
114
Assessments
115
Declarations
116
T
Sample Aspects
117
- Chaper Eight -
Skils
What Are Skills?
U
120
- Chaper Nine -
Mortal Stunts
V
What Are Stunts?
146
What Stunts Do
146
Mortal Stunts vs.
Supernatural Powers 146
Building Mortal Stunts 147
Adding New Trappings 147
Extending Existing
Trappings 148
Examples of Mortal Stunts 149
- Chaper Twele -
Living Wih
Magic
W
I, Spellslinger
222
Wizard Biology
222
Wizard Senses
222
X
he Sight
223
Soulgazing
226
Hexing
228
hresholds
230
Y
Z
303
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